Equipment
@Reality is a state-of-the-art virtual reality hub with four dedicated VR stations where visitors can experience a wide range of local and commercially produced experiences.
@Reality is a state-of-the-art virtual reality hub with four dedicated VR stations where visitors can experience a wide range of local and commercially produced experiences.
For general reservations, bookings can be made online or in person during lendable technology office hours. If you are interested in a VR consultation or using a station for development, please email the team in @One.
Evan W. Gadda is a student at the University of Nevada, Reno studying Musical Theatre. The team at @One Digital Media within the Mathewson-IGT Knowledge Center was able to bring a virtual reality experience to him with the hopes to bring this to more people.
VR is an emergent technology that seeks to simulate reality by providing the user with an immersive visual, aural, and haptic experience. VR has moved from limited uses in military simulation and training to a commercially available mainstream technology.
Within the context of higher education, the New Media Consortium postulates a wide range of possible scholarly applications for VR. Possibilities include using VR for teaching empathy and other soft skills, to exploring environments that are too dangerous or unreachable. Furthermore, the New Media Consortium observes that "VR may one day be able to compete with Real Reality, and once it does, the possibilities are endless."
The University of Nevada, Reno School of Medicine motor development program, psychiatry and political science departments have all made inquiries as to the efficacies of applying this technology to their disciplines.
Computer Science & Engineering | English | Journalism | School of Medicine | Mining and Metallurgical Engineering | Psychology
Discover and download immersive virtual reality experiences.
View the projectsThe VR/AR meet-up provides an opportunity to University faculty using this technology to showcase their work, share experiences, ask questions, mingle, and get a sneak peek at of the new @Reality studio.
Professors who have presented at past VR/AR Meet-ups include, but aren't limited to: Eelke Folmer and Fred Harris from Computer Science and Engineering; Jacqueline Snow from Psychology (clinical neuropsychology); Paul Macneilage from Psychology (vision science); and Gi Yun, Laura Croswell, Howard Goldbaum from the Reynolds School of Journalism.
@Reality, a virtual reality + augmented reality studio, to open at Mathewson-IGT Knowledge Center - @Reality will provide the University community with a dedicated space, equipment, software and expertise to properly support experimentation, exploration of virtual reality and augmented reality mediums.